LOST BETWEEN
A downloadable Horror adventure for Windows
Download NowName your own price
CHECK DEV LOGS FOR UPDATES !
What the game ha
Alpha teaser and PLAYABLE VERSION (DEC 2019)
LOST BETWEEN
A girl with unknown name wakes up after a nightmare to understand that it was reality, but the reality is no better than the nightmare she went through and therefore moves between the two to understand what is what.
Her only clues are that she remembers where the girl's 15 mothers who raised her were. And goes out in search of one father who would always kidnap her and hide her from the world and not treat her well.
nightmare after nightmare now she is trying to solve the last riddle, what is right and what is not…
What is the world of lost between?
Status | On hold |
Platforms | Windows |
Publisher | |
Release date | Dec 31, 2022 |
Rating | Rated 4.2 out of 5 stars (6 total ratings) |
Author | Isolated Studio |
Genre | Adventure, Platformer, Puzzle |
Made with | Unreal Engine, Blender, Adobe Photoshop, Adobe After Effects, Substance Painter & designer, Maya, ZBrush |
Tags | Horror, Open World, Psychological Horror, Singleplayer |
Asset license | Creative Commons Attribution v4.0 International |
Average session | About a half-hour |
Languages | English, Hebrew (modern), Russian |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles, Interactive tutorial |
Links | Blog, Blog, Blog |
Download
Download NowName your own price
Click download now to get access to the following files:
lost-between-Alpha_Day5-win.zip 5.3 GB
Version 1
Development log
- LOST BETWEEN GET IT NOW ! (PC)Jan 20, 2023
- LOST BETWEEN Available NOW!Jan 20, 2023
- LOOKING FOR FULL GAME TESTERS HERE?Nov 11, 2022
- MANY Photos from the project from the past 4 months!!!Jul 20, 2022
- Release DelayMay 28, 2022
Comments
Log in with itch.io to leave a comment.
First of all, thank you very much for trying the Alpha!
I really LMAO!!!!!!!XD ( I will send you a key in the future)♥
And sorry you had to play the worst build of the game(this was with no direction/no animation/no enemies/and horrible footstep sound lol etc..).. but I really wanted to see some crowd reaction.
TY!
A♥
No problem I had fun, and ayeee I look forward to the full game key 😁
And if that was the worst build IM TERRIFIED of what the best build is, oh boy😅 (sorry im late btw)
JOIN MY DISCORD! NOW !
https://discord.gg/PpT5P26g
A♥
Pics looks greats! You should publish in Steam,i love it
already in the process ! ♥
thank you !
https://discord.gg/PpT5P26g
link expired . you need to enable option 'set link to never expire'
fixed♥
Thank you very much! I have much work to do so i hope the alpha was okay♥
amazing game great job for a single developer still many bugs but I enjoy the concept
thank you very very much! trying my best, this is an alpha so I hope I'll be able to fix and add everything I want!
may the lord bless you my child ♥
I am wondering which way you are taking the game. The demo felt a bit on rails, though it seemed like just before the demo ended, the game was opening up to the players. (I walked in the crop field and found the warning.)
Although the demo feels so crammed with content and imagination, you have quickly brought the player through multiple different environments in such a short period of time. It is to the point that no part of your work seems to settle while playing, it’s like you’re on the rollercoaster being rushed into the next big moment. Still absolutely gorgeous to look at, and I can’t even work out how much work you have done in order to create each area of the game.
Also I do wonder how the narrative of the game will go, so much has been set up within the demo, and it feels like there are loads of questions there that still need to be answered.
I can’t wait for further development and will definitely buy the game on release.
The demo level is in the very early alpha stage.
The demo you played is only 30% of the full stage length.
And also I have not yet revealed details about the world of LOST BETWEEN yet .
The day you played in the demo originally called "Day Number 5 - The Missing Children"
The story is very complex and full of theories and philosophies that I will reveal after the release of the full game!
I have a lot of work to do alone , soon i will start a fund and actually get voice actors and some animators to help me fullfill my wish !
Im really happy seeing a comment like yours! I would love to hear more advice and opinions from you ☺ and hope you will enjoy the way the project going to!
by the way I look at evry gameplay of the demo( very enjoyed yours ♥♥♥)... people havent found all the secrets yet :)
A♥
Hey there. It's gonna sound a bit weird, but... I always wanted to try writing music for a horror game. Maybe if you need something for the ending/credits or something - perhaps we could find a way to get in contact? I tried to find a DM option here - but clearly it doesn't even exist on this platform, sooooo had no other way but to comment here.
Maybe there is an email address I could've messaged somewhere on this page, and I'm just blind as balls, if that's the case - sorry. :v
Well, anyways. I'm not even sure if my style would fit all that well with this setting, but I could give it a shot, if you want. If you don't - that's fine too, I'm just offering - and it's up to you whether to take me up on it or nah. x)
Hi mate.
thanks for the interest I tried to open discord channel.. so you can keep me updated there! ♥
https://discord.gg/PpT5P26g
keep it going bro... watch below
My Let's Play :)
I'll make a Let's Play on this though I wanted to provide at least my most immediate feedback from playing it already. I think my biggest feedback/suggestion? Is that I'd deeply believe it'd be a perfect match if you made this game with a Myst-like point-and-click genre type of gameplay.
I suggest this because, the art and world-building reminded me of Myst in a bunch of areas thus it'd be a great fit for you to build something with the intentional limitation of the movement scheme typically associated with old games like Myst. I also suggest this idea rather than free roaming first person so that you won't have to worry about the pressures of someone 'free roaming' so much that they find game-breaking bugs or see areas of the map they clearly weren't meant to go to, like behind the Church once you go outside or whatnot. I think if you made it with a Myst-like gameplay, it'd fully utilize your skills as an environmental artist so that North/East/West/South type of directional, 90-degree movements can be catered and 'where the player looks at this or that location' can be fully polished so what you want the player to see can still be had, without needing to likely spend so much time decorating a world that either will show blemishes or little mistakes here and there which will be a massive undertaking for a single person to have to constantly polish. Like, venturing outside, seeing the cutscene and it cutting into a scripted-movement pattern where, where the player can move to is where you want them to go, to see, to view.
Doing that would reduce your workload without sacrificing, at least what I'd believe to be your goal and expression.
Hi mate!
As a 90s kid I can assure you I LOVED and inspired by mist . but before building this game, I just loved to create open large environment with semi open world feeling.. sometimes when I played 2D games in childhood (JJ,JJ2,Captain claw and a lot more)I always wanted to go to the back ground and explore behind, above, and below things!
I do not wish to make my life easy and make the game simple! I want to be able to pick every rock if I could.. but still I want the player to know where to go/ what to do..
as a single dev its a lot of work for me.. but i'll do the best I can to make sure the dark open vibes will stay and be likeable to many as I can.
btw...
you did gave some fair point that I night change and add to the final version of the game :)
Good day sire♥
huge idea... fuck feedback. do it because you love it. if you want to make games then doing this IS focusing on yourself and your problems. to hell with anytone elses opinion. SPIRAL OUT!!!
you dont need validation to know that you busted your ass to make something that matters to you. and THAT will sell way better than likes and comments.. i promise. just be genuine with yourself and keep creating.
Illegitimi non carborundum
First of all thank you for your time and for your feedback!♥☺
but your comment/feedback is what makes me to want put more effort and push myself to do more!
and if you love what I love . it is only a huge step to start a community................. or a cult ;)
caz' you saw or felt something in my passion!
not every one would comment what they think or feel or just basically "waste time on commenting" ! but you did , and so do I !
I do not need any feedback, that is the reason I hid with my project for 3 years . but eventually I have to put my work somewhere.. and if it somehow make someone feel good or whatever ... then I think everyone wins!
and remember..
"let people throw stick and stones at you and with this you can build a castle"
wish da best ♥
never played it bruv ju8st hate to see someone hang up the gloves because of feedback.
♥
Keep up the amazing work! It's amazing that you created this game by yourself. Looking forward to many more Chapters or the full release in the future!
I very enjoyed your walk-trough of the game! made me laugh and relax and realize more about the game structure!
I will send a key (steam) when the game is ready!
if you have any ideas please contact me!
May god bless you mate♥
Thank you I appreciate that! I'm happy to see you're already making updates to the game as well. I'll play the new update very soon.
God Bless my friend 🔥
Show post...
FANTASTIC DEMO DEV, PLEASE KEEP IT UP
Thank you very much for trying out the alpha demo!
I will send you a key when the game is finished :)
happy life ♥
Show post...
Thank you very much💖
add option please
will be in the final game :)♥